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Old Aug 31, 2008, 08:49 PM // 20:49   #61
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Quote:
Originally Posted by Divine Hybrid
Assassin: I've heard that Assassins for the most part are a joke unless you are really skilled with them, and even then, its hard to survive.
someone wasn't around for the SP assassin. You smacked the 1-6 keys, then ran away. It was nerfed like 5 times, yet still sees use, if only in HB.

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Ritualist: Well, how about now, "post-nerf", they still as good?
They pretty much dont have to use there primary attribute, meaning they can have 12 channeling and 12 restoration, making them good support healers and damage supporters at the same time.

Quote:
Dervish: a good Dervish with points in earth prayers/scythe is fairly deadly, but most I see go for the flashy avatars(including myself on my first char ) and they die...fast.
then ur doin it wrong on an unimaginably horrific level

Quote:
Paragon: it may technically be "sword-like" DPS, but Paragons have to maintain their shouts/chants, and each take a second or two to cast, which lowers the dps by a fair amount.
they still have DPS, unlike some mid-liners, and are very useful in spike assists.
[cruel spear][vicious attack][go for the eyes]
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Old Aug 31, 2008, 10:29 PM // 22:29   #62
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Quote:
Originally Posted by FlamingMetroid
someone wasn't around for the SP assassin. You smacked the 1-6 keys, then ran away. It was nerfed like 5 times, yet still sees use, if only in HB.


then ur doin it wrong on an unimaginably horrific level
I thought we went over that already...I've had the game for 6 months, been playing for about 3-4 of those 6 months.

Well, maybe I was doing it wrong, I mean I still killed a lot of enemies before I went down, but, I would almost always go down . That was when I didn't know about pvxwiki or anything, I've tried builds with avatars from that site, and they were a lot more effective then I was, but I was already too far with my paragon to go back to my derv.


*EDIT* Alright, seriously though, lets get back on topic, I never meant to start a heated convo, even though I love debating

Last edited by Divine Hybrid; Aug 31, 2008 at 10:33 PM // 22:33..
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Old Aug 31, 2008, 10:46 PM // 22:46   #63
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Well, I'll tell you what changes I *don't* want to make to my profession: Please don't make Warriors tanks. Hell, don't make anything a tank. If GW2 becomes saddled that much into the generic MMO brand, then uh peace. Soloing might still be fun, though. But if it's set-up in the usual raid-tank-spank style of gameplay than I'm going to be extremely disappointed.
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Old Aug 31, 2008, 11:47 PM // 23:47   #64
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Quote:
Originally Posted by pumpkin pie
Paragon needs to have permanent wings
Perhaps that it should be the only class with the wings. If you're under the effects of a shout or chant. Everything else gives off a resonating aura to let others know they're affected by a chant, as well as animations when activating the skill. The more leadership, the brighter the wings. I would personally love the introduction of helmets, however. It wouldn't confuse much considering there aren't really many warrior sets with skirts or an overall "sissy" atmosphere.

I want this game to be rated M for mature and to ban anyone below the age of 18...somehow. When I use decapitate, (obviously if they run out of life on the hit) for their head to go rolling on the ground. Beautiful.
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Old Sep 01, 2008, 02:20 AM // 02:20   #65
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Quote:
Originally Posted by shoyon456
Eles-Give them robes similar to the dervish, minus the symbolic hood. Leave the female ele stripper thing, it works.
As long as there are other options - at all levels of play, and without requiring going to elite armours. There's nothing wrong with stripperiffic outfits in principle, but you shouldn't be forced into wearing them as beginning Nightfall elementalists especially are forced to at the moment.

Quote:
Originally Posted by flamingmetroid
leadership is infinite energy when in a group

chants are unstrippable and give ridiculous bonuses

spears are ranged swords that can cause DW and Daze

they have a basically endless IAS

the class has 80 AL and can use shields shields
These are fixable:
Rebalance the effect of Leadership, possibly with a cap on the number of activations like Soul Reaping.

Introduce skills that can remove chants and shouts (Mesmer skill: Demoralise?)

Reduce the damage of spears - bows can already apply nasty conditions, so that part isn't so imbalancing.

And they can't have their infinite IAS and base 80AL at the same time - even with Centurion's they get cut down to 70, and get further cut down because they're permanently vulnerable to anything that triggers of cracked armour or conditions in general. They could stand to have a reduction in armour and further rebalancing of Aggressive Refrain, though.

Still, nothing in your objection couldn't be fixed by a significant rebalancing in GW2 - or even the current game.
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Old Sep 01, 2008, 02:25 AM // 02:25   #66
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I know what I'd change in my profession, I'd make it no longer existant. I'd make a whole new medley of professions and ditch all the old ones. Hundreds of years have passed, and now the world is different, so should the professions. I don't want to play through a rehashed version of GW1, what's the fun in that?
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Old Sep 01, 2008, 08:05 AM // 08:05   #67
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Actually, Kai Nui, that doesn't really sound like a bad idea at all. Instead of some professions not making the cut in GW2, I think it would be much better if all professions were scrapped and completely new ones were made. Most likely these new professions would be merged professions from GW1 with some new things here and there; but it would definitely be nice to not see the typical warrior/monk/mage that is almost a requirement nowadays for MMOs.
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Old Sep 01, 2008, 09:35 AM // 09:35   #68
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Quote:
Originally Posted by Sage Tylos
I'd like to see some more appealing head gear for Elementalists. I strongly dislike those wierd like stones that float a couple inches in front of your forehead. It looks dumb in my opinion, and that's why I always have my head pieces set to "hidden". I also didn't really like any of the EotN unique head gear.
While we're at it, some monk headgear that can actually be seen on monks with hair would be nice...
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Old Sep 01, 2008, 09:52 AM // 09:52   #69
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I would like to see the visual effects of many Elementalist spells to be far more dramatic. And I also would like to see a few skills that do massive damage over a large area, but have a slow casting time and a very long recharge.
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Old Sep 01, 2008, 07:54 PM // 19:54   #70
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To poster #61 Why would any Prof. get the axe if they have thier char in HoM?To the OP those Roman Legionairs Soldiers nothing close to what a Paragon is like.I would just hope they keep some of the elements the same so you can have fun.

It would be nice to be able to buff your GW1 char to solo explorable areas.
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Old Sep 01, 2008, 08:09 PM // 20:09   #71
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Quote:
Originally Posted by Divine Hybrid
As much as I hate to say it...your right

I totally forgot the fact that GW2 is going to be single player based, if that is the case, that means many professions with either be left out or changed significantly. So Paragons, Ritualists, and even Monks might get the axe, but I still seriously doubt it. I'll just hope for the best, and maybe I'll still be able to see my precious paragon in GW2.
The big question really is what the end-game PvE content will be.
If they introduce raids - then a class that is dedicated to healing doesn't sound that off despite the game being pretty much a single player game up to that point. Especially if they bring the SUPERB GW1 system of being able to change your attributes at any given moment.
It would be a shame if they don't take the time and balance things and thus lay ground to bring back all classes. Since let's be honest - just dumping the new classes IS the easy way.
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Old Sep 02, 2008, 02:29 AM // 02:29   #72
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It certainly seems to me that partying isn't going to be eliminated entirely, which means support characters will have their role. They'll just need to be viable going solo as well, preferably without relying on gimmicky builds to do so.
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Old Sep 02, 2008, 07:05 AM // 07:05   #73
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Upier, you are right, the end-game content might require support characters, but as draxynnic has stated, they should be able to solo as well. Im just hoping that nothing that made GW1 great gets deleted, included all its professions.
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Old Sep 03, 2008, 12:15 AM // 00:15   #74
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Less spikey armor for assassins.
Armor that doesn't look horrible for rangers and monks (besides the obvious).
More armor in general for dervi and paragons. (Lol plural of dervish.)(ntrly).
An option during character creation (in general) to decrease weight/increase weight, so you aren't running around with a fatass warrior.

And I don't recall Guild Wars Two ever being more single-player oriented.
The only thing that I can recall is that you'll be getting something similar to a sidekick or a buff if you choose not use the sidekick, but basically everything I've read about Guild Wars two had to do with teams, the game engine and what you can do with it, and the new races.
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Old Sep 03, 2008, 01:11 PM // 13:11   #75
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Quote:
Originally Posted by Deadshot Seven
And I don't recall Guild Wars Two ever being more single-player oriented.
It's been confirmed they intend to make GW2 entirely soloable.
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Old Sep 03, 2008, 11:17 PM // 23:17   #76
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Quote:
Originally Posted by Hyper Cutter
I'd like to see mesmers able to control monsters, maybe turning them into allies for X amount of time or something...
When I first started the game, i was choosing between a mesmer and a ranger (went ranger with a mesmer secondary). Right now my mesmer is my title character and I really thought they would do stuff like that. Like stated before, i too thought they were gonna be a "mindf*ck" class.

I would love it if rangers could have multiple pets at once (a true beastmaster). As for mesmers, i would love the ability to turn an enemy into an ally. I really thought they were gonna be a more psychic class, and that's kinda what I want them to be in the future.

Also, more armor variety and uniqueness within classes is always good
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Old Sep 03, 2008, 11:20 PM // 23:20   #77
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Quote:
Originally Posted by Deadshot Seven
Less spikey armor for assassins.
Armor that doesn't look horrible for rangers and monks (besides the obvious).
More armor in general for dervi and paragons. (Lol plural of dervish.)(ntrly).
An option during character creation (in general) to decrease weight/increase weight, so you aren't running around with a fatass warrior.

And I don't recall Guild Wars Two ever being more single-player oriented.
The only thing that I can recall is that you'll be getting something similar to a sidekick or a buff if you choose not use the sidekick, but basically everything I've read about Guild Wars two had to do with teams, the game engine and what you can do with it, and the new races.
I'm a guy that plays mostly guy characters but I hate the build of the male warrior, so I made my warrior a girl (even though i just don't like warriors in general). More customization would be most appreciated
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Old Sep 04, 2008, 03:29 PM // 15:29   #78
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For all professions, no males wearing dresses and tights.

If there is going to be some super expensive "obby" type armor, make it look like something that's worth the cash. Not just a re-skin of some low level armor with spikes or shiny black spots added to it like most the obbys. Or something completely hideous like the male necro....seriously....pants please?

And please, no high end armor for assassins that makes them look like a dead plant running around.
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Old Sep 06, 2008, 04:23 AM // 04:23   #79
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I want a big post-it note that says:

DON'T MAKE A CASTER YOUR PRIMARY CHAR YOU KNOW YOU EFFING HATE CASTERS SO DON'T MAKE A CASTER YOUR PRIMARY CHAR.

WHY DID YOU DO IT ANYWAY? GOD YOU ARE STUPID.

Because in every game, I make a caster my primary, I enjoy it for the first few hours, then I realize that it sucks, and I hate it, but I'm stuck with it because I've spent the most time on it so it has the most titles or levels or whatever.

So I want a dervish type character that beats the crap out of crap with a scythe. Or a poodle. Gawd that'd be awesome, playing as a poodle.
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Old Sep 06, 2008, 05:07 PM // 17:07   #80
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I'd want mesmers to be more......mesmery, less "I'm a necro minus energy management, decent self healing and summoning skills".

And monks to have a headpiece visible through hair...
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